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Post by gepmite on Mar 25, 2016 1:55:18 GMT
Will keep updated as i play.
1. A chest drop system. I think that is where you are going with the pvp points being dropped by monsters (see suggestion no. 3). Trying to make an additional reward system so players who prefer to mass kill monsters for loot, over the bossing or pvp strategies. I once played an rsps that every so often a chest would be dropped by mobs. The level of the chest ranged based on the level of the monster. But often it dropped a little, extra cash, maybe a reward point system if you really want one. But i love the chest idea. Its really something you can really personalize, and its something that can really help keep mobbing interesting, and its something id love to see in another server.
2. Why are pots so damn expensive? restore potions especially are essential in mobbing and bossing, id suggest dropping the price just a little. maybe by half?
3. The pvp rewards system? if you want a reward system for mobs please do not mix with pvp
4. The banks at home. often i find myself trapped next to banks when i want to go to shop and have to walk around. Its minor, but really helps slow aggravation.
5. random events?
6. Rock crabs?
thats all for now, Im sure my picky ass will find more stuff Sincerely, Gep
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Post by poundsofweed on Mar 26, 2016 2:57:23 GMT
lol
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